Disability And Video Games - ENG
Practices Of En-/disabling Modes Of Digital Gaming
| ISBN: | 9783031343742 |
|---|---|
| Formato: | ePub |
| Idioma: | Inglés |
| Editorial: | Springer Nature |
| Tema: | Ciencias sociales |
| Subtema: | Cultura de Masa |
| Año de publicación: | 2023-12-18 |
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabledâ€? gaming and that preconceives users as either “able-bodied,â€? “normalâ€? or as “disabled,â€? “deficit,â€? or “unable to play,â€? our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.Â










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